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Marry this with the beautiful animation work from Studio Ghibli, and you’ve got one of the best-looking creations not just for the PlayStation 3 but any platform. Its lush animations in Dragon Quest VIII remain one of the best we’ve seen on the PlayStation 2, and the same goes for the Professor Laytons for the Nintendo DS and 3DS. Years ago, Level-5 established its reputation with some of the best visuals in Japanese role-playing games. It makes me wonder if any of the writers also suffered similar losses when they were young. I have no scientific or psychological evidence to back this up, but from talking to others who as children also suffered similar losses, I found that the need to “fix people” is something many of us share. As a child who suffered a great loss early in life, I wanted to do whatever I could to help others feel better about things in their life. What amazes me about these two elements is just how much they work together. Typically, these little quests net your stamps - fill a card with enough of them, and you can trade it in for an ability boost (or save it and trade in two or more for bigger boosts).
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You find people who are bubbling over with such emotions, and you sprinkle in some magic by taking some of this extra emotion and transferring it to another person. It’s up to you to heal these folks, but how? It’s simple, and to me, it’s also quite moving. In Ni No Kuni’s world, a number of citizens are dealing with the loss of vital emotions and drives, such as enthusiasm. So it’s no surprise that Oliver, when confronted with an epic quest that could just happen to bring back someone he loves, grabs hold of the opportunity.īut Studio Ghibli’s and Level-5’s take on poignancy isn’t limited to Oliver’s coping with his loss. After my father died recently, my niece wanted to bring him back with a magic potion. I can’t remember how many times I could’ve used magic or some other fantastical method to have brought my mom back when she died when I was 7. Yet I found that Studio Ghibli and Level-5 nailed this, and I speak from my own experience.Ĭhildren do not know how to deal with loss, and a flight into fantasy is one way in which they cope. This is tricky territory for any artist, be it a video game studio, a film writer, or a poet. Oliver deals with the loss of a loved one, and one of the reasons he’s traveled to this land of fantasy is to bring that person back to life.
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The affecting storytelling is at its best in the first 10 hours. Three top investment pros open up about what it takes to get your video game funded.
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